Project success in relation to brief
The items tell the story of our world
- I've not moved away from the initial focus on story telling, meaning I've not added any elements or functionalities which enhance object stories or bring them to the forefront
- However, one could look at the objects themselves as telling stories, and since my interface attempts to presents a range of objects within a short time frame, it could be argued that the project in fact does tell the story of our world
- The illustrative way of presenting the objects might also begin to enhance the object's stories in terms of form – as mentioned by John in the second crit session
Address a global audience
- The nature of a website automatically makes the project addressed to a global audience
- However, I haven't paid any other particular attention to the global aspect → could have looked further into geographic locations, and how this could potentially have affected the object organisation
- The small amounts of verbal communication does help cater the project to a global audience, however, for those seeking information like articles etc. (found on the object pages), language will have to be accounted for
Create ideas, test, play
- The project started off quite serious, taking a post-colonial approach, and looking at how we can question the way we make herritage → I eventually found my way back to play and experimentation by taking a visually systematic approach
- Refer to brief in process
- Could have played a lot more, especially if I had gone further into co-design → this could have made the project more relevant for the museum, as their physical exhibition are centred around interaction and learning by doing, an element that I think it's a shame I haven't focused on more
- Although I've gathered a range of feedback, I could have spent more time testing → finished the prototype so late, I wasn't really able to, but this would have informed my evaluation and learning + perhaps the final result
- The collected feedback at three different stages were a huge success though, as it has really informed my project direction. Feedback from Ben and the UX-designer has been particularly helpful, and Ben's advice on looking at point clouds has really made the project I think (shows how important it is to discuss your project with others, and the value of collaboration)
Visually based interface
- This is definitely evident in my project, as it's probably more visually stimulating than informative or user friendly
- Again, it would have been interested to see what could have come out of taking a co-design approach, perhaps letting users affect the visual pattern or elements of the interface → could have been an interesting approach to learning by doing
New forms of exploration and discovery
- I haven't been very exploratory with my choice of medium → a website is perhaps the most basic form of response to this brief
- However, in the brief material, they mention wanting "to create a route into discovery from an object or person page, to a big homepage experience" → this was a large reason for me sticking to the website format, as it felt important to the museum to take use of visitors coming directly from google, and to keep them on the website